Multiplayer
There
has been a lot of talk within the
community regarding multiplayer
enhancements in Diablo II. Most of the
discussions have revolved around the
player killing controversy, and although
the "discussion" has gone on for
some time now, nothing has been decided.
Blizzard has definitely been thinking
about the topic, and the community of
dedicated followers who want something to
be done, and there is some talk of a
dueling arena where people can take out
their dueling pleasures without annoying
those who do not which to take part in it.
But still, there are many people out there
who have different opinions on the topic
of Player Killing. Some like it. Some hate
it. Some think it's out of control -
others think it's very much in control.
We've asked Blizzard about the player
killing issue several times, and the
following is a quote from the webmaster /
Blizzard chat hat took place in November
of 1998:
ScottC: Will there be PKing in Diablo
II?
Diablo_II_Team: Yes, but we will empower
the game creator to regulate aspects of
multiplayer
That answer had been very confusing for
some time, as those "aspects"
were left undefined. The community was in
arms with what aspects Blizzard was
intending on regulating. Fortunately, I
had the opportunity to ask Bill Roper to
clarify that statement. The following was
his response, which should make their
future plans very clear:
We know that PKing is a hot topic of
discussion within the community, and you
can be assured that it remains on our
"hot list" as well. What the
developers were trying to get across was
that there will be different templates
available to players creating games.
Some of these templates could be more
focused on PKing (i.e. Arena) while
others focus more on co-operation (i.e.
Quest). It is impossible at this time to
be specific as to what these different
aspects are since play-balance is so
integral to all of our decisions, but as
we get closer to the product's release
we will be able to tell you what the
game creator will be able to regulate.
Some 5 months after Bill spoke those
words, it seems rather clear what
Blizzards player killer plans will be. To
start with, blizzard has incorporated a
new player status system into the game.
Every player has a relationship to another
player in the game. He can be neutral; a
state which should feel familiar to
anybody similar with Diablo, with one
exception: it will be impossible to target
another player with a spell while one is
neutral. Instead, when a player targets
another player with a projectile spell,
the spell will instead, target a near by
monster. In order for a player to
successfully attack another player, he
must change his status to hostile. Hostile
players can attack and destroy whatever
they wish, which means that a spell which
targets another player, will hit and harm
that other player so long as the caster
remains hostile towards the recipient.
Whenever one player turns hostile, all the
other players automatically turn hostile
towards him. Blizzard hopes that this
change will help warn players ahead of
time what a players true goals are, and
hopefully help relieve the player killing
dilemma.
There is a third state of diplomacy
which players can chose, and that is
player friendly. Friendly players are
treated as a party system would treat
them. They split experience points between
themselves, and can see each others world
maps. This system is used to try and help
encourage players to be more friendly and
cooperative towards each other, as parties
will inevitably be more efficient and
productive when they work together.
Perhaps the biggest improvement in
multiplayer games, will be the elimination
cheating. Blizzard has gotten nothing but
bad criticism for their faults in security
as far as Diablo goes. Any Diablo veteran
knows the streets of Battle.net were
absolutely littered with cheats and hacks
that made for too many dupe loving
players, which ruined the entire
experience for many players. Since then,
Blizzard has done their best to stop the
cheating, but has done so in vein. The
problem is that Diablo was never designed
with security in mind from the very
beginning, an although they can release
patch after patch until they can't patch
it any more, it can never be solved
completely. Blizzard has since vowed to
solve the cheating problem for the sequel,
and has now designed Diablo II from the
ground up to stop cheaters from ruining
the experience for others. For security
reasons, Blizzard will not release any
information as to how they plan on
stopping the problem, however, we can tell
you that it will definitely be based upon
a client / server model (meaning that all
traffic between players is monitored on
Battle.nets servers to ensure
authenticity). Blizzard is also
implementing server side character
storage, which lets them make sure that
save game data cannot be altered by a
connecting user. Players can store
characters on their hard drives for play
over Lan's and modems, but these
characters will be saved in a different
format than battle.net characters (meaning
that they are not interchangeable). While
this is a good feature considering some
people won't want to play over battle.net,
one must remember that a players data
cannot be monitored off of Battle.net
servers. In other words, it is possible
that external trainers and hacks will be
used to cheat over Lans and modem play.
As technology has gotten better in the
past several years, Diablo II will now
allow for up to eight players on
Battle.net. Blizzard stated that there was
no practical reasoning for not allowing so
many players in the first game, and so
doubling the amount of players in the
sequel shouldn't be a big issue. Skeptics
are worried that eight players will be too
much for the system to handle, since four
was considerably plagued with lag issues.
However, for LAN games, or for players
with fast ISP's, eight shouldn't be much
of a problem. Blizzard says the number
will depend on "Whats fun",
rather than what they can physically
accomplish. Bill Roper has told us several
times that there was no practical reason
why they didn't allow more players in the
first game, but that they didn't because
gamers often split into separate parties
instead of staying together when things
got that large. But Diablo II will be much
larger than the first, and so the
assumption and prediction is that more
players will make for a better over all
experience.
Some other improvements will allow for
an easy item trading system, so that
bartering will be much easier than before.
Players can now trade items without
actually going into a game, right over the
battle.net interface. There will also be
some type of built in clan support, to
enforce the community aspect that Blizzard
wants to endorse. Players can spend money
to buy a guild hall: a virtual house on
battle.net that serves as a center for all
guild activities. Players can leave items
there for their fellow teammates, and
maybe even gold. Guilds will become much
more integrated with the society of on
line play, something which many community
members are looking forward to seeing. The
person who purchases the guild house from
the NPC will be designated as the guild
master and will have control over the
guild house. This includes the power to to
set hall passwords, compile lists of guild
members, and access funds donated to the
guild. The simplest way to put it, is that
guild masters will be just that - the
master of the guild, and the supreme
leader and decision maker for the rest of
the clan. Guild halls can also be used to
store items and act as a permanent game
where one can interact with their clannies.
Blizzard will also support guilds by
allowing them to chose a unique color
scheme when registering and also
automatically adding the guild acronym to
the battle.net names of its registered
members. Of course, guild halls will not
be cheap. Several players will have to
pool their money together before they can
by themselves a guild hall - a feature
which should help reduce the number of
guild halls the internet will have to deal
with.
There will also be a dueling arena
designed specifically for you player
killers out there, which will be a great
place to test your abilities of fighting
real live human players. There is no word
yet on how the gameplay of this arena will
be done, but speculation says it will
include plenty of team play options. World
wide player rankings are a possibility,
but not confirmed at this point. As
always, check the news page for more
information as it arrives.
Perhaps one of the key features that
will be added to Diablo 2 that its
predecessor sorely lacked is a multiplayer
save game feature. This allows for someone
to play more linearly through the
storyline as well as save a game with
vital information (such as their corpse)
so that they can come back to it later and
hopefully salvage themself with the help
of some friends. Though there may be some
methods of abusing this. I trust Blizzard
to create a quality product that will
ensure game integrity such as serverside
save games. Nonetheless, this is still a
very important new feature in Diablo 2.
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