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Mercenary Guide

Basics: I have tested it out. A mercenary from nightmare will have better stats and resist than one from hell, and a mercenary from normal will have better stats and resist than one from nightmare. So grab the mercenary you want in normal and keep it with you ALWAYS and they'll be great help when you get to hell.

The Mercenary Aura Level goes up 1 every 3 levels.

Also, +skill items also benefit mercenary auras

Act I Hirelings: Rogue Scouts
The Hirelings of Act I are available from Kashya in the Rogue Encampment. As Rogues, they specialize in the use of Bows and can be useful for ranged support. If the Rogue Hireling has any special abilities (Fire or Cold arrows), they will be listed in the recruitment window.
Skills: Cold Arrow/Inner Sight or Fire Arrow/Inner Sight
Allowed Equipment: Armor, Helms, Bows (no Crossbows)
Notes: Rogues aren't Amazons so they can't use Amazon Only Items.

Act II Hirelings: Desert Mercenaries
The Hirelings of Act II are available from Greiz in Lut Gholein. They specialize in Melee Attacks. If Hirelings have any special abilities, they will be listed in the recruitment window.
Skills:
Combat/Normal Difficulty: Jab/Prayer
Combat/Nightmare Difficulty: Jab/Thorns
Combat/Hell Difficulty: Jab/Prayer
Defense/Normal Difficulty: Jab/Defiance
Defense/Nightmare Difficulty: Jab/Holy Freeze
Defense/Hell Difficulty: Jab/Defiance
Offense/Normal Difficulty: Jab/Blessed Aim
Offense/Nightmare Difficulty: Jab/Might
Offense/Hell Difficulty: Jab/Blessed Aim
Allowed Equipment: Armor, Helms, Spears, Polearms, Javelins (but won't throw)
Notes: These guys are the most party friendly Hirelings because they share their Auras with all of the party, including Minions. The Aura the Hireling uses depends on the Difficulty level you were at and which type of Hireling you hired. You cannot control which of the available Auras the Hireling uses but normally they stick with one.

Act III Hirelings: Ironwolves
The Hirelings of Act III are available from Asheara in Kurast. They specialize in Lightning, Fire, and Cold spell attacks. The Hirelings special abilities will be listed in the recruitment window.
Skills: Charged Bolt/Lightning or Glacial Spike/Ice Blast/Frozen Armor or Inferno/ Fireball
Allowed Equipment: Armor, Helms, Shields and Swords
Notes: Ironwolves rarely swing their sword so find them a good "caster" sword.

Act V Hirelings: Barbarians
The Hirelings of Act V are available from Qual-Kehk in Harrogath once you have finished his quest.
Skills: Bash and Stun
Allowed Equipment: Armor, Helms, Barbarian Class-specific Helms, One Sword (can't dual wield)
Notes: Find the highest damage possible sword for your Barbarian Hireling.


Hireling Damage
hireling min = [(weapon min)*(str+100)/100]+base min
hireling max = [(weapon max)*(str+100)/100]+base max Bonuses such as Fire or Cold Damage are added to the overall damage after the formula, bonuses such as increased damage % are factored only on the weapon itself and not the Hirelings base damage and goes toward the weapon min and max stat. This won't affect how much the Hireling actually deals if they never use their weapon. The Rogue from act 1 should also be the same except substitute Dexterity for Strength in the formulae.



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