Hellfire Charm Quest - Uber Tristram
For the last few days a few of us have been hmming and hahhing over what
builds and techniques we should use in conquering Tristam. We debated over entry
order, single/multiple spawn, character types, builds, items, game plan while we
were in Tristam, what mercs should wear, everything. No stone was left unturned.
We had a few setbacks caused by testing various ideas, but few panned out
Today after a few hours of muling and charming up we finalized our plans and
were prepared to carry them out exactly.
and strategies of defeating Tristam
The core of the group was to have a BO barb, a druid with oak, a summoner, and
three paladins: two smiters and the third being a salvation pally. That left two
other spots open basically for anything -- we were going to fill them with an
second druid and a multizon.
o The BO barb was for, well, BO.
o The summoner was for meatshields and only casts lifetap.
o Smiter #1 ran fant.
o Smiter #2 ran convic. (for lower def, and lowering of resists after UberMeph
o The third pally, was for salvation.
o Druid for oak.
o Multizon for clearing minions.
Our next agenda was to get some additional resists besides the salvation aura.
It was decided to make use of the new RW armor, Treachery. The plan was simple,
make the portal, get BO'd, make a couple of armors and find somewhere to get hit
without too much damage for fade to cast. The best spot for this of course is a
fire, you'll have to stand in it and potential drink a potion, but for 288
seconds of 15%DR and 65% resist all, it was a small risk. The easiest place to
find fire is Catacombs 4. Have sorc tele there if you're imatient. Equip the
armor and stand in the fire, chugging a red to be safe. Once fade goes off, give
the armor to the next person. (Next time we will each have an armor so as not to
waste so much time).
Once fade has been cast on yourself, we called 'f' for notification, and reBO'd.
Okay we were ready, but alas what were we to do once we entered the portal. In a
previous chat session we all went to regular Tristam to have a look around and
formulate a gameplan. From the experiences gleened from other players it seemed
that the portal always spawned at the same spot, i.e. on the right middle side
of the two righthand building. (north of where the regular red portal usally
exists.) It also seemed that the Ubers are in the middle of the town.
Armed with this knowledge, we felt the best plan of attack was to have the meat
shields enter Tristam a half second or so before eveyone else -- use the 3 2 1
method here. Once down there we would all run to the upper right of the screen
ignoring any and all monsters until we were all up there. If one followed we
would deal with only when we all situated in the corner. From here we would wind
counterclockwise hugging the upper wall and head to the lower right side of the
screen. From this point on, we would creep slowly in and lure them outside the
center of the town one-by-one.
We came up from the bottom and lured the first out. It was UberBaal, smiters
went to whacking away at him, all the while he was spawning ghosts. After a
minute he went down. We retreated back to the corner for a pause. We then went
up the left side and tried to lure the next out; which happened to be UberDiablo.
He is approzimately the same fight as the clone you all know and love... other
than spawning additional Elemetally immune pit lords. He was going down fast as
we furiously swung away, but unfortunately we were unlucky as we woke up
Luckily UberD was almost dead and the skellies were smart enough to start
hammering the most dangerous of them all, UberMeph. Some of us finished off
UberD and then we all proceded to take UberMeph down as he spawned skeleton
mages upon us. I should point out here, that UberMeph's charged bolt is lvl 29
and will 1-hit the unprepared. So listen up all you out there, let the minions
go in from the front but the rest of you, especially meleers, attack from the
sides and rear.
The battle was fought by four Basiners, Cruel-SS, Blue_myridnn, Britannic and
myself, along with four well mannered non-basiners. As Brit put it in '/f m'
"it was a model of classy behavior"
For our endeavors, we each received a Standard, the necro, maker of the game
received the Hellfire Torch (it was +3necro too!!!), and we all received
approximately 19.5 million in experience to boot. Not to mention alot of fun.
Also, special thanks to Rolento, and Trebek being part of the team even though
they weren't online for this first run. But alas, there will be more fights to
May they all prove as safe!
At this point you're probably wondering gee, that's great and all, but how do
you even get to the point to enter Tristam. Look no further, it's your lucky day.
Torch large charm quest
With the introduction of patch 1.11, Blizzard added a new "secret" Hell level
quest into D2:LOD. This quest is rather involved. The first part requires you to
gather keys from the Countess, Summoner, and
The second part requires you to cube the keys and get three body parts from Lilith, UberDuriel,
The third and final part, is to cube the three body parts which will allow you
to enter Tristam at which point you have to defeat
UberMephisto, UberDiablo, UberBaal, and their constantly summoning
minions. Once the three Ubers are killed, a Hellfire
Torch Large Charm will drop along with enough
Standard of Heroes (victory medals) for each in the winning party member.
Details of the
You need to collect a total of nine keys, three of each from the following:
Key of Terror (1 in 14 solo runs) -- Countess
Key of Hate (1 in 11 solo runs) -- Summoner
Key of Destruction (1 in 12 solo runs) --
o it is possible for multiple keys (up to 5) to drop on a kill.
o you can hold multiple keys of the same type at the same time.
o they seem to drop better with 3 or more players in game.
The best build for key farming is without a doubt a Lightning sorc with an
Infinity polearm merc. Unfortunately, most of us will never ever see the runes
to make this beast of a weapon. A fully synergied sorc with conviction is a site
to behold. The next best runner in my opinion is your basic run of the mill sorc
wearing Nature's Peace. After that it is really your choice, any of your high
level elemental characters should be able to run the Tower, Arcane, and the
Halls with few problems. If you are without elementals, any build will do.
To find the countess, go to the Black Marsh and find the tower. On each level of
the tower, the quickest way to find the next level down is to following the
lefthand wall. The Countess is fire and cold immune. To find the Summoner, just
choose a direction and go. I seem to have the best luck going southwest,
southeast, northwest, and finally northeast. The Summoner isn't immune to
anything. To find Nihlathak, take the portal the the Halls of Anguish and then
following this excellent
post. Nilathak occasionally spawns with immunities.
Of these three levels, Halls is easily the most dangerous run. The two
potential, bang your dead, problems are the Vipers whose poison clouds are
_still_ bugged and Nihlathak's CE. With Nature's Peace, there will be no corpses
to explode... unless your merc gets a kill in or two. If you are without a NP
(like I am) lure the monsters out one side and kill them from afar, then
approach Nihl from the other side ignoring the stragglers until he is dead.
Details of the
Once you have collected one of each key, i.e. a Terror, Hate and Destruction, go
to Harrogath and transmute them in the cube. This will open randomly open one of
three red portals to the new levels:
Matron's Den --
Lilith spawns here. It looks alot like one of tower levels. When she is
defeated, you will receive Diablo's Horn as
reward. Be wary of her poison, and she hits hard.
Forgotten Sands --
UberDuriel spawns here and will drop Baal's
Eye when defeated. This area looks like Canyon of the Magi (the WP does
not work). We had a good group, so he went down fast.
Furnace of Pain --
UberIzual spawns here and will drop
Mephisto's Brain when defeated. The graphics here are similar to places
such as Abaddon found in the Frigid Highlands. Izzy himself isn't to tough, but
there are two things to be wary of. One is that
Oblivian Knights can spawn here!!! You have been WARNED of the possibility of IM.
The second being that the megadaemons are immune to everything except physical
Due to the random nature of which level spawns, it is best to collect three of
each key, and spawn all three levels in the same game. If you don't do them all
in the same game you risk the chance that you will respawn the same level as you
just defeated in a new game, causing you to most likely farm more keys. All the
red portals for the HT quest behave exactly like the cow portal, once the game
expires, the portal will no longer exist. Be sure to
stand in different spots when creating the portals, least you create a
portal behind another and then you will not be able to get to -- if you exit and
reenter you might be able to have the other portal come to the front (this may
need to be done numerous times..).
Note: Much of the game play and
strategy for dealing with the Ubers in Tristam is above in the story of my first
conquering of Tristam. This section will be a drop zone for tidbits of info I
didn't explain well the first time.
In addition to what I've gleaned from all the sources and thread I can read and
my first hand knowledge is that there are three big and nasty bosses here: UberD, UberBaal,
and UberMeph. To get there, defeat the three
lesser UberEvils, and cube the three body parts in Harrogath to spawn the red
portal to Tristam.
o PMH does not
work on any Uber.
o The Uber's start spawning minions from the ground as soon as you are detected.
UberD spawns the same Pit Lords from the Furnace. UberBaal spawns ghosts and
Dark Lords, and UberMeph spawns skeleton, skeleton archers, and skeleton magi.
o Meph has level 20 conviction, i.e. -125 resists.
o They can all teleport and move quicker than there normal versions.
o You can NOT cast a town portal.
o The red portal spawns in the same spot each time. On the right middle side of
the two buildings on the right. (sic) Depending on the speed at which the level
loads, it may seem that the portal is spawned on top of UberMeph. I believe that
you game loads slow and the AI for Meph kicked in early. Similar to the Duriel
problem a few patches ago.
o From my group it was agreed upon that the three Ubers start in the center of
town in a triangle. UberD to the upper left, UberMeph to the upper right,and
UberBaal to the lower left.
o Spawn the level with only one character in the game. I don't know if the Ubers
spawn when the portal is created, or when you first wake them up -- if it is
like everything else in the game, it's when they wake up -- so at this point it
is just wishing.
o SAFETY TIP: a summoner should enter the portal first. A short second later
everyone else follows. As soon as you get to Tristam run directly to the upper
right hand corner. Circle around counterclockwise and go to the bottom left
corner. From there lure out one boss at a time.
o you should have at least have a salvation pally, a summoner, and a smiter; all
o Even if a paladin runs with a higher conviction level than UberMeph's, only he
will benefit and none of his party will, i.e. UberMeph's conviction will still
o ideally, the necro casts only lifetap, but in our case decrep was sufficient.
Dim vision on the minions is helpful.
link to d2.net about the big three and their minions.
With a well rounded party, this area isn't too bad. The minions are annoying and
UberMeph can lay a nasty elemental whooping that could potentially 1-hit you. If
you happen to get the portal swarmed its over, especially in HC.
Once you have defeated the three bosses, you will receive a Hellfire Torch Large
Charm and enough Standard of Heroes for the victors.The Standard isn't anything
other than a victory flag to show you've been to Tristam and lived. The LC is a
bit more interesting.
Hellfire Torch Large Charm
+3 all skills to a random character class
+10-20 Resist all
+8 Light Radius
25% chance of casting Slvl 10 Diablo Fire Storm on striking
10 charges of Slvl 30 Hydra
Phys Mag Light Fire Cold Pois Block Drain
UberIzual 30 75 75
75 110 75 0 50
Lilith 66 75
75 75 75 110 40
UberDuriel 50 75
75 75 75 75 50
75 110 75 75 110 50
50 75 75 110 75 75
50 15 5,539,200
50 75 75 75 110
75 55 20
all are mlvl 110
Drain scale: 0 ==
unleechable, 100 == 100% leechable
Players in game at
spawning, amount of HP of boss (Ladder and NonLadder)
2: 975,000 - 990,000
3: 1,300,000 - 1,320,000
1,625,000 - 1,650,000
5: 1,950,000 - 1,980,000
6: 2,275,000 -
7: 2,600,000 - 2,640,000
8: 2,925,000 -
Area Phys Mag Light Fire Cold Pois
Hell Tempress MD 25 66 33 66 66 66
Vile Witch MD 25 66 33 66 66 66
Flesh Hunter MD 40 20 33 33 150 20
Dark Archer MD 15 0 50 50 140 15
Black Lancer MD 33 0 100 25 50 15
Swarm FS 100 0 0 70 0 0
Sand Maggot FS 40 0 25 100 25 105
Arach FS 50 0 120 25 50 0
Scarab FS 50 0 0 100 0 0
Pit Lord FP/T 50 145 145 145 145 145
Oblivion Knight FP 33 0 60 60 145 75
Overseer FP 40 0 33 20 160 0
Imp FP 0 0 115 25 25 0
Specter T 100 50 0 0 50 100 (unconfirmed)
Skeleton Archer T
Fire T 33 0 0 130 50 110 (unconfirmed)
Lightning T 33 50 130 0 0 110 (unconfirmed)
Cold T 33 0 0 50 160 110 (unconfirmed)
Poison T 33 0 0 0 0 75 (unconfirmed)
Dark Lord T PhysI & CI (Amp breaks)
** MD -- Matron's Den, lvl 83
** FS -- Forgotten Sands, lvl 83
** FP -- Furnace of Pain, lvl 83
** T -- Tristam, lvl 83
Monster HP per player count:
1: 23,808 - 29,760 1: 17,056 - 22,320
2: 35,712 - 44,640 2: 25,584 - 33,480
3: 47,616 - 59,520 3: 34,112 - 44,640
4: 59,520 - 74,400 4: 42,640 - 55,800
5: 71,424 - 89,280 5: 51,168 - 66,960
6: 83,328 - 104,160 6: 59,696 - 78,120
7: 95,232 - 119,040 7: 68,224 - 89,280
8: 107,136 - 133,920 8: 76,752 - 100,440
Thanks to RTB, Thrugg, Adeyke, Britannic, Myrdinn for their mod reading
skills. Also thanks to all the other posters and players who let me pick their